• WIRED Event

    A couple of depth camera experiments we built for the WIRED event in London, 2011. A rotatable depth visualisation and a Post Impressionist inspired interactive. Realised with smoothed out texture contours, derived using the co-sine of the depth map.

  • Geosphere

    A multitouch, spherical screen developed in collaboration with Pufferfish - this interactive display allows users to navigate the globe and explore the internet in a 3D space; Leaving behind the linear, page-to-page method of the past and stepping into a more tangible and embodied relationship with our content.

    Pins in the map signal new YouTube uploads across the world. When the user touches a pinhead a pop up box appears displaying the latest YouTube video posted in that territory. This multitouch, multiuser experience is an intuitive and responsive insight into global online activity; a more natural experience of the visual-sharing culture that has infected the globe.

  • XBox Kinect

    For the launch of Xbox Kinect in Germany, seeper created an interactive projection mapping.

    Set at the highly visible Stachus in central Munich, this project attracted hoards of participants. Immersed in the experience, users took part in epic particle ball games, sending fluids shooting three stories high. Together with guests, including Sylvie van der Vaart, we explored the limits of controller free gaming!

  • ACDC Vs Iron Man

    On the site of a thousand years of violent history, ACDC were pitted against Iron Man in a ground breaking architectural projection mapping project. The front facade of the Great Keep at Rochester Castle, was brought to life using the latest in 3D animation techniques. This onslaught of the senses, saw the castle confront it's ultimate challenge. Warping, morphing, spewing and collapsing before the audiences eyes. Let there be rock!

  • Battle of Branchage

    Using cutting edge 3D Projection mapping techniques Mont Orgueil Castle was showered in light. At first seeming to simply illuminate, over time the castle began to morph and distort, building an abstract reconfiguration of the architectural form.

    Dare we say seminal architectural projection mapping work, made possible by the unstoppable http://www.branchagefestival.com/

  • Pi – Glastonbury

    For the 2008 Glastonbury Festival we backed a giant interactive Pi, the filling? An awe struck audience. They asked: “If there is no beginning and no end, then what?” their answer, “Pi!” A 16 metre round Big Top tent in the festival’ Trash City area, that responded to the motion of the people within it.

    Stood inside, people were tracked by cameras, their silhouette projected on the walls. As they moved photons, plasmas and other particles radiated from them and were sent flying.

    Their movement also controlled sound as one of a series of instruments. Scratching a beat, playing a bass or strumming strings, the audience became composers, conductors and performers of their own collective experience.